Résumé
Download
Alex
Shilts
TECHNICAL DESIGNER | ALEXSHILTS.DEV@GMAIL.COM | ALEXSHILTS.COM | BELLEVUE, WA
Skills
EDITORS/ENGINES
Unreal Engine 4 | Unity
SOFTWARE
Adobe CC ( Photoshop, Lightroom, Premiere Pro ) | 3DS Max | Blender
CODING LANGUAGES
C++ | C# | Java | Python | Ruby | HTML | CSS | JavaScript
Experience
INDUSTRY WORK
Studio Wildcard
Technical Designer
Multiplayer FPS Survival Game | Unreal Engine 4.5 (Modified) | PC, Xbox One, PS4 | January 2020
- Designed and built the Bloodstalker -
- Created a physics-based tether traversal system that drew inspiration from spider-man and attack on titan -
- Created a grapple system that allowed characters to attach themselves to the environment or other characters -
- Worked on the TEK Hover Skiff -
FPS Survival MMO | Unreal Engine 4.5 (Modified) | PC | December 22nd, 2018
- Built the Kraken end-boss fight -
- Worked on ship sailing and dinghy/rowing mechanics -
- Designed and built the music system, for the Accordion instrument -
- Worked on many pieces of content including the exploding barrels, claim flags, and grappling hook -
Multiplayer FPS Survival Game | Unreal Engine 4.5 (Modified) | PC, Xbox One, PS4 | August 29th, 2017
- Designed and built the Rockwell boss fight -
- Designed and built the Rock Drake, the DLC’s flagship dinosaur that can climb anywhere, glide, and turn invisible -
- Designed and built the Glider and Glowstick items -
- Implemented and polished new content (dinosaurs, weapons, etc.) -
Multiplayer FPS Survival Game | Unreal Engine 4.5 (Modified) | PC, Xbox One, PS4 | August 29th, 2017
- Member of core gameplay team, responsible for implementing and polishing dinosaurs, weapons, items, etc. -
- Created several pieces of the TEK crafting tier armor set, which was featured in PC Gamer's January 2017 cover story -
SOLO WORK
Titan Gear
Player Movement System || Unreal Engine 4.12 || PC
- Replicated the chaotic 3D movement from the anime Attack on Titan's Omnidirectional Movement Gear -
- Implemented cables and an anchor prediction system that allows the player to move through the world quickly and fluidly -
- Created character animations to help communicate the system functionality -
STUDENT WORK
Gravitas
FPS Puzzle-Platformer | Unreal Engine 4.8 | PC | 13 Developers | 5 months | Technical Designer / Writer / Voice Actor
- Wrote, directed, recorded, and implemented all narration and story -
- Designed the narrator character’s personality and helped the art team to define his appearance -
- Built a set of scripting tools in UE4 Blueprint to help integrate the narrator robot into the game -
- Helped create the main gravity manipulation mechanic -
Rise, Darth Freeman
Singleplayer Level for Half-Life 2 | Source Hammer Editor | PC | 2 months | Solo project
- Implemented a Lightsaber Weapon and several Force Powers using the Hammer Editor’s Logic Entity System -
- Designed and built a level that allowed the player to destroy and use environment with the Force against their enemies -
- Created a Lightsaber model out of BSP that used the Combine aesthetics to look consistent with in-game mesh assets -
Cult
Multiplayer FPS | Unreal Engine 4.7 | PC | 7 developers | 4 months | Team Lead / Technical Designer
- Led team meetings for the pre-production and planning of the project -
- Built and balanced all in-game weapons and their HUD elements, and set up all player controls and movement -
- Created the Main Menu, including camera transitions and Widget animations -
The Millennial Stone
2D Platformer | Unity 4.5 | PC, PS3 | 4 developers | 2 months | Team Lead / Lead Programmer / Level Designer
- Created and prioritized tasks for all specializations and communicated cross-discipline concepts between team members -
- Built all game mechanics and systems in C# using the Standard Unity Library -
- Designed and built the third level of the game -
Education
The SMU Guildhall (Plano, TX)
- Masters of Interactive Technology, Level Design Specialization (May 2016) -
- Thesis: Maximizing Player Immersion in the HTC Vive -
Southern Methodist University (Dallas, TX)
Lyle School of Engineering
- Bachelors of Science, Computer Science (May 2014) -